
It's called Attack in the remaster-several skill names have changed, which I'll eventually document, but most of them are pretty obvious some aren't, though, like Smash becoming Sunder.) If the character has no skills learned from that byte (such as Blue or Rouge at a new game with no carryover), it'll be 00. At the Tripod site, under Waylay's site, char_status.txt (this whole block of info, but IIRC Zarak figured out a lot of the blank/unknown bytes I had) I have the skill listings, I'll try and explain that a bit.įollowing the example, at 0x100038 there'll be a number from 0x00 to 0xFF (realistically only up to 7F, since you can't normally have Slash permanently learned as it's the default non-Katana sword "Attack" command. From there, 0x100038 is where the "known skills" info begins (this, mind, is out-of-battle info-in-battle stuff is a little different because of storing stat modifiers and such). So 0x100000 would be the character ID, 0x100001 would be their map sprite, etc. etc.) For example's sake, we'll say that info begins at 0x100000. I'm really, really noobish with CE but if I figure out anything useful (or at least interesting) I'll be sure and pass it along.Īs far as the learned skills thing, as it worked before, there's the block of info that holds each character's info (ID, map sprite, "most recent battle action", 2 bytes, HP, 2 bytes. Hope that doesn't sound conceited or anything.) And really, really wanted to say thanks to everyone who's contributed to this table deal. And that's how I got here.)Īnyway, likesay, mostly just had to say something because the data project was kinda my baby for awhile and it really, really makes me happy that people are still using all that information (not taking credit, mind-pretty much all I did was expedite certain things, anybody could've found the info I compiled. (I was actually just trying to see if I could figure out where learned skills/techs are stored, assuming it's still the bit-toggle system from before, because tracking down T-Walkers when I'm practically heading to RB3 to get Magnify on 3 more Mecs is getting really, really annoying, but haven't come across that just yet. I might as well be a turnip (a red one, no less, even if the status screen calls me a mandrake) when it comes to CE, but considering that I already know the inner workings of SF to a degree this might be a thing I can actually learn a bit on. Registered here just to say wow (and to dole out as much rep as it'll let me.) I did some of the work that served as the foundation for the absolutely mindblowing stuff Zarak did (I seriously cannot give that dude enough props, about the time where a debugger was required to dig any deeper is when the hyperfocus component of my ADHD wore out and he came along just in time because I fizzled out not much longer.) SaGa Frontier Remastered.CT (143.7 KiB) Downloaded 33 times
#Saga frontier remastered cheat engine full
I've got his stats maxed out, and this lets him do just about everything and have full immunity to everything with the chalice hack. It also equips the abilities Starlight Shower, Cosmic Rave, Fire Barrier, DSC, Vitality Rune, Megawindblast, Shadow Servant, and Overdrive. It equips the Fighter Ring, Lord Ring, Backpack, Dullahan Shield, Skelemail, Hamonium Earring, Blood Chalice, and Mellow Ring.

It equips a Dullahan Shield, Spriggan Suit, Harmonium Armor, and Mellow Ring.Īs an unwritten bonuses, Ctrl+, equips Flower Amulet, 2 Purple Eyes, and Mellow Ring, which I use for monsters, usually in Dullahan form.Īnd then Ctrl+Shift+R equips Character 1 with my setup for my main bae Rouge. Still sparks weird gun skills and spells lol.Ĭtrl+M sets character 1 with my personal choice of equipment since I'm too lazy to re-equip the same stuff to every character every new game+ run. Ctrl+G sets character 1's growth values to max and toggles freeze for it, so if you swap all your characters through slot one, you can make all their growth values max with little effort.Ĭtrl+S sets all enemies to have max stat-up value, 100 spark value, and toggles freeze for those values.
